VSCode

Unity Lifecycle: Update Vs FixedUpdate Vs LateUpdate

Unity Lifecycle: Update Vs FixedUpdate Vs LateUpdate Choosing Where to Update Introduction When creating new C# scripts within Unity you will notice that the script is generated with two default methods, Start and Update. These methods are part of the script lifecycle and are called in a predetermined order. In this post we will discuss …

Unity Lifecycle: Update Vs FixedUpdate Vs LateUpdate Read More »

How to Use Events in Unity with C#

How to Use Events in Unity with C# Coding with Less Dependencies   Introduction Often when programming a game, you will run into instances where something will happen in one script/class that needs to trigger something to happen in another script/class. For example, an enemy hits the player and the player’s health bar updates to …

How to Use Events in Unity with C# Read More »

How to Build a Calculator in Unity Part 1

How to Build a Calculator in Unity Part 1 – Design Introduction This is a multi-part tutorial focused on designing, building, and deploying a basic calculator in Unity. While Unity is probably not the best tool to use to build a calculator, it will certainly get you more familiar with the engine and help you …

How to Build a Calculator in Unity Part 1 Read More »